10 October 2017
Want to make a case for the Raspberry Pi that's environmentally friendly, cheap and requires no special equipment? Paper or card is the perfect material! To celebrate the publication of the fully updated third edition of Raspberry Pi For Dummies, we have created two new case templates you can use to house a Raspberry Pi 3, Raspberry Pi 2 or Raspberry Pi Model B+.
The first design features the new For Dummies brand, showing the Dummies Man with a slick new haircut and glasses. Download the PDF template for the branded case here. It's not just the Dummies Man who's changed: the design of the book interiors has been completely updated too. Check out my PDF sampler of Raspberry Pi For Dummies to see what it looks like now.
There's also a design with minimal branding that you can use for decorating your own case. In the photo, the case on the left was printed on coloured paper that had been painted by my son. I did also look to see whether there were any cool magazine adverts I could make a case out of, but it seems like music mags have far fewer full page ads than they used to. Tweet me your box art. I'll be curious to see your designs! Download the lightly branded case here.
If you have an older Raspberry Pi, you can still download the original case we made when the first edition of the book came out. It features the old For Dummies branding, but will keep your Model B nice and snug in the cold winter months. Download the original Raspberry Pi case template here. (The new edition of the book still includes advice on setting up the original Raspberry Pi models, by the way - there are lots of them out there, and it would be good to think they can be put into service somewhere).
The original paper case, called The Punnet, was designed by Ian McPhee, who kindly allowed us to create the branded version. Find out more about the new edition of Raspberry Pi For Dummies here.
06 October 2017
It's publication day for the third edition of Raspberry Pi For Dummies!
Since the second edition was published in 2014, there have been quite a few changes in the Raspberry Pi world. Most obviously, there has been the launch of the Raspberry Pi 3 and the Pi Zero, but there have also been quite a few changes in the software. There's a new desktop, a new Python editor (Thonny), the release of Pygame Zero and Scratch 2, and the latest version of Sonic Pi. For this new edition, we've updated the book to reflect all these changes, and have updated the code throughout for Python 3. There's a new chapter on using Pygame Zero, and my co-author Mike Cook has completely rewritten the electronics section, including an introduction to GPIO Zero and Scratch so you can get your first circuit up and running faster. The Sonic Pi chapter has been updated for a greater focus on live coding and experimentation.
We have tried to be as inclusive as possible, so the book aims to cater for the Model B+ and later, and provides pointers for earlier machines where possible. The set-up instructions include guidance for the original Model B and Model A, providing a comprehensive reference for setting up the Pi. The Scratch chapter introduces Scratch 2, but the main project uses the original Scratch which performs faster and is available on older Pi models too.
The book still includes coverage of setting up your Pi, using the Linux desktop and shell environment, LibreOffice, GIMP for photo editing, Kodi media player software, Python, Scratch, programming Minecraft, Sonic Pi, and building electronics projects. It also includes ten inspiring projects and ten software packages to try.
Since we published the previous editions, the For Dummies series has been rebranded with a redesign inside and out. The new design looks much cleaner and more modern to me, so I think you'll like it. If you'd like to take a look, I've updated the free PDF sampler of Raspberry Pi For Dummies here. That includes two chapters, and the table of contents in full to give you an overview of the book.
As always, thank you to everyone who has supported the previous editions of the book by buying it, reviewing it, and telling others about it. There wouldn't be a third edition without you, and it's been wonderful to create a book that has been so well received. Thanks also to Mike for bringing his electronics expertise, and the team at Wiley for all their work behind the scenes on editing, proofreading, project management and marketing.
The book is available now to buy or order in real bookshops and online. You can find some links to shops stocking Raspberry Pi For Dummies here. There's lots more information about the book here.
23 August 2017
The May issue of the MagPi, the official Raspberry Pi magazine, included the Google AIY kit, which enables you to add artificial intelligence to your Raspberry Pi. Specifically, it provides a voice recognition system, based on Google Home and similar to Amazon Echo. You press the button, ask a question out loud, and the box uses the cloud to analyse your question and find an answer for you. The answer is spoken in a friendly female voice.
It's been a busy few months, but I have now, finally, got around to assembling it. There were a few areas where the instructions were a bit confusing, probably because Google has redesigned its cloud API website since the instructions were written. At first it wouldn't work because it said I had to change some basic settings. It turned out that you have to enable all the activity controls, including ticking the box for using your browser and app history. I can see how using your personal data can make the service better, but the service is stopped from working without it. That sounds to me like Google is using services like this as leverage to get personal data.
So now, I have my assistant, sat on my desk. the button is usually on the top, but I've turned the box on its side and put a friendly face on it using stickers. Here's a video:
The voice recognition is pretty good, although the service is quite US focused, at least initially. When I was asking about places in my area, it was mishearing them as places in the US at first. When I asked about the weather in a local town, I was given the weather in another local town. Often the answer includes complete information so you can tell what the device heard, but sometimes it doesn't. I was hoping to be able to use it as a voice activated calculator, and so far in my tests it's performed perfectly. But it doesn't repeat the question, so there's a risk the question hasn't been correctly heard and I can't validate that. (You can fit a screen and then see what it understood, but that defeats the object).
It performs well for general knowledge questions, the time and weather forecasts. It knows a few funny jokes (it hasn't repeated yet, but I don't want to use it all up so I'm not asking it to tell me a joke too often). You can't set a reminder, get it to tell you the latest news, or shut it down using a voice control yet. Although the great thing is that it's hackable, so you could add all kinds of features or use the API for controlling different devices.
I am probably the last person in the country to assemble one of the original AIY kits (like I said, it's been a busy few months), but the Raspberry Pi Foundation advises anyone still interested in getting hold of one to subscribe to the MagPi newsletter. It says: "We can’t say for sure that the AIY Projects Voice Kit will be available for purchase, but we are pretty confident that a longer term solution can be found."
It would be great to see this become a commercial product, so that more people can enjoy building it, hacking it, and chatting to it.
26 July 2017
This year is the 20th anniversary of www.sean.co.uk, making it older than Facebook, Twitter, Wikipedia and even Google. Thank you to everyone who's visited over the last two decades!
To celebrate, here are another 10 pieces of my favourite content across the site. See the first 10 (and a screenshot of my first website design) here.
To keep up to date with significant new content, subscribe to my newsletter.
- Under Pressure - An article about hostile environments training for journalists. One thing I learned is that I'm not really cut out for it.
- Interview with Jakob Nielsen about accessibility - Accessibility is all about making websites usable by people who have vision, mobility or other impairments. I wrote one of the first articles in a mainstream magazine on this topic, and I've tried to make sure my site is as accessible as possible over the years.
- Make an awesome 3D anaglyph website using CSS text-shadow - This article explains how you can use a CSS stylesheet to create 3D text that pops out of the page when viewed with red/cyan glasses. I haven't seen anyone else doing this. At one stage my site had a style sheet switch you could use to make the whole site go 3D. My later book Cool Scratch Projects in Easy Steps shows how to use 3D glasses in Scratch games.
- Black (Colin Vearncombe) interview - This interview from 1993 with Colin Vearncombe, of Wonderful Life fame, remains a favourite of mine. I greatly enjoyed meeting Colin, and we kept in touch over the years. I saw him for many memorable concerts and built his first website. Colin sadly passed away in 2016, leaving us way too soon, but with a wonderful legacy of recordings.
- Among those dark satanic mills - My account of being a volunteer performer in the opening ceremony of the London 2012 Olympics. It feels a long time ago now, but this article brings back many happy memories of the summer that London welcomed the world, and I got to play a small part in the spectacular surprises.
- How to write a novel - My key lessons from the lengthy creative writing process for my music business novel Earworm, originally published as University of Death. I greatly enjoyed the writing process and hope to write another novel one day. Earworm is out now on Kindle and in print, and makes for a great holiday read! :-)
- Proofreading test - For this test, I added errors into one of my own articles and published it online so that visitors could try correcting it. It's been a popular feature of the site over the years.
- My Travel Photos Gallery - I have been extremely fortunate to travel to places such as China, Singapore, Australia, Japan, New York, San Francisco and South Africa. A couple of years ago I undertook a large project to put hundreds of travel photos online, including a gallery dedicated to my home city of London. Each photo has its own sliding puzzle game. You can also still see my Rock and Pop gallery, with photos of Radiohead, Pixie Lott and Slash, among others.
- How to sell your music on iTunes and Amazon MP3 - I used to write a monthly column about the internet for musicians. This is an article I wrote a few years ago about how to get your music into the major stores. It's been popular with musicians, together with my list of places you can sell your music online.
19 July 2017
This year represents the 20th anniversary of my website.
Below you can see a screenshot of the earliest version I have on file, which is dated 1998 but was probably designed in 1997. The box on the left contained a random quote, and the background changed randomly too, to make the site more dynamic for repeat visitors (should I be lucky enough to get any). The pull-down menu was abused to create a window that opened to display more information, a way to squeeze more space out of the limited screen size we had then. The title used individual images for each letter, which were reused across the site, to speed up download time. We didn't realise back then that each separate image request carries a penalty (or perhaps it didn't matter so much in the days of dial-up). The whole thing was laid out using tables. So, plenty of what we would now call bad ideas, but which represent the spirit of exploration and innovation that defined the web back then.
To celebrate the 20th anniversary of sean.co.uk, I'm sharing 20 of my favourite pieces of content on the site. In this blog post, you can find the first ten.
- Amstrad CPC book and games - My first published work was programs and tutorials for Amstrad magazines, and I spent one summer writing a book on advanced BASIC programming techniques. When I came to launch my website, this was one of the first things I put online. Last month, I saw that someone has written a new game using my Sprite Definer program which appeared on an Amstrad Action cover tape. It's great to know this software is still being used, over 20 years later.
- Play Hangman - With all the online entertainment we have today, it's hard to think of a time when this kind of game was pushing the boundaries of what was possible. I licensed it to a couple of other websites, including a leading dictionary publisher. I also created a Christmas version called Snowman, and a version customised for the Nintendo DS browser. There are some tricky words in the word list!
- Learning to run with the Couch 2 5K programme - This blog details my experience using the Couch 2 5K programme to go from couch potato to regular jogger, including completing a 10K at the Olympic Park. If you need some exercise but don't know where to start, I hope my experience will inspire you.
- My music - I write and record electronic music. I have an album almost ready, but for now I've just shared a few tracks online, together with articles about recording, and the Novation Mininova synth, which I use. For updates about new music, join my newsletter list.
- Stareway to Heaven - This article explaining stereograms was one of the first pieces to go onto the website. The images here look tiny on my screen now. Twenty years ago, they were a pretty decent size for a web page. This page also still uses The Rail: In the early days of the web, people would use this ring of links to surf the web, exploring web pages on similar topics, with a click taking you to the next step on the trip.
- When marketers get lazy - I still find this blog amusing, although I could probably have made my disapproval of its inspiration clearer.
- 10 Block Demos in Scratch - Scratch is widely used to learn programming, especially by children and young people in schools and at home. I wanted to create some very simple demos that people could quickly try, so I made a series of 10 Block Demos. I've written several books about or featuring Scratch now, including Scratch Programming in Easy Steps, Cool Scratch Projects in Easy Steps and Coder Academy.
- Designing Shaun the Sheep Football - Read how I made a football game starring Shaun the Sheep in Scratch. This was a fun project, which has been popular on the Scratch website. You can scroll past all the explanation to get straight to playing the game.
- Using ScratchJr on the iPad - For younger children, or anyone looking to take their very first steps in programming, ScratchJr provides a simple visual introduction. My review includes a simple game you can build. ScratchJr is available for free download, on the iPad and also now on Android. I was one of the many people who supported ScratchJr with a small donation, so you can see my name in the credits.
Thank you to everyone who's visited the site and shared its content over the last two decades!
21 April 2017
I'm hugely grateful for the support readers have shown my books over the years. I'd like to be able to keep in touch with you directly, to tell you about new books, free chapters and other resources, and opportunities to get review copies. If you're interested in Scratch, Python, coding for kids, edtech, and Raspberry Pi, I already have some cool things to tell you about over the next few months. I also have a couple of music projects on the way, which I'd like to be able to tell you about. It's too early to talk about them now, but if you're a visitor to this website I think you'll like them. :-)
Social media isn't working well for sharing this kind of news. On Twitter, the posts are so fleeting that you're relying on coincidence (are people reading Twitter when you're posting?), or on going viral (which is also coincidence for my kind of content). On Facebook, you can create fan pages, but Facebook doesn't show the content you post to everyone who's Liked the page unless you advertise (which isn't viable). So even the people who have expressed an interest in hearing from me on those social networks are probably missing some stuff they'd like to see. Facebook is great for launching new books (when people like the page, it notifies their friends), but it's not a great way to keep people informed about them. I will continue to use these networks, and very much appreciate your support on them, but it's becoming clear that they're flawed for both the sender and the recipient of messages. Email solves these problems, and takes the element of time and money away.
I've run newsletters in the past and found them quite a bit of work, which has made it hard to commit to regularly. This time around, I'm not going to run it like a publication with regular features and so on. It's going to be more like a friendly email. When I have something to tell you about, I'll write a short email about it and send it to you. It'll probably be a few times a year, and won't be more often than monthly. I respect your inbox and won't waste your time.
I hope you will consider subscribing to my newsletter. It only takes a minute or two. (If you have previously signed up with me, please do sign up again for this new list). Thank you.
04 January 2017
Scratch is a programming language widely used in schools and colleges to teach programming, and there are two versions in popular use. The older version, Scratch 1.4, is the one that is installed on the Raspberry Pi in the Raspbian operating system. It's been extended to enable you to code GPIO projects in Scratch, controlling sensors and LEDs, for example.
Scratch 2.0 is a newer version of Scratch, which is based on Flash. There is a version of Scratch 2.0 you can download, but most people probably use it on the website where there are community features such as sharing, commenting and liking projects built-in.
There are a few new features in Scratch 2.0, including the ability to create your own blocks (which helps with structured programming), and the ability to clone sprites (which can be used to great effect in games and graphic effects). There are a few differences to block names too, and the Variables section has been renamed to Data. The Control blocks have been split into Control and Events blocks too.
One thing that isn't widely known is that you can now run Scratch 2.0 on the Raspberry Pi, because the Chromium browser in the Pixel desktop supports Adobe Flash on the Raspberry Pi. I've tested this on the Raspberry Pi 2 and the Raspberry Pi 3, and found the editor and the project window both run a bit slower than on a PC, but you can nevertheless now get the extra Scratch 2.0 features on the Pi. There was a bug in Treetop Catnap too, where one of the enemies got stuck, which doesn't happen on the PC. I wonder if that's because the graphical rendering is slightly different and the sprite believes it's touching a colour that I haven't put there. I tried using Chromium on the Model B+, but it doesn't appear that Adobe Flash works there.
Because Scratch 2.0 runs a bit slower, and the GPIO is not supported in Scratch 2.0, I'd still recommend Scratch 1.4 on the Raspberry Pi. But if you have found some projects that only work in Scratch 2.0 or want to see what's different, give it a go! If you're familiar with Scratch 2.0 already, perhaps from school or college, having the option to use the same programming language at home will probably appeal.