19 May 2011
Last weekend, I attended GameCamp in London, a one-day event where gamers come together to discuss and play games. I took away quite a few new ideas about game writing, as well as confirming a few of my previously held beliefs.
I attended sessions about writing game shows, game mechanics, why characters suck, creating role playing games (RPGs) from public domain novels, and more.
To see the key lessons I took away, read my article: What I learned about writing games at GameCamp.