12 September 2013
Scratch Programming in Easy Steps is at the printers right now, rolling through the full colour press, ready for publication later this month.
In advance of its publication, I've set up an arcade to showcase some of my favourite game demos from the book. You can play the shoot-em-up Space Swarm, a modified (harder!) version of Super Dodgeball, Spiral Rider, Quiz Break, Hangman and several of the short programs in the final chapter. The bulk of the book is made up of examples that are explained in detail, but I added a chapter at the back that included seven short programs for readers to modify, as a starting point for other programs they could develop. The idea was to show what's possible with just a few well-chosen blocks of Scratch. The short demos include Keepy Uppy (a mash up of football and breakout), Photo Safari (a whack-a-mole style game) and Shop Cat (a variant of Dodgeball that involves crossing a road to get your shopping).
You can play all these demos in my Scratch 2.0 and Scratch 1.4 Examples Arcade.