Scratch Programming in Easy Steps, 2nd Edition, is out now

15 January 2020


Book cover: Scratch Programming in Easy Steps The 2nd edition of Scratch Programming in Easy Steps has recently been published, bringing this popular book up to date with the latest version of Scratch which launched last year.

Scratch 3 brought a number of changes, including compatibility with a wider range of devices and support for tablets. The extensions feature was introduced. It not only enables the language to be extended to work with third-party services and add-ons, but also simplifies Scratch by moving the Pen and Music blocks out of the standard Blocks Palette. The updated book not only covers the Pen and Music extensions (which were previously part of the core language), but also covers the Text to Speech, Video Sensing, micro:bit and Raspberry Pi Sense HAT extensions.

As with the previous edition, the aim of the book is to give readers a good understanding of how Scratch works, and to give them projects they can use to explore its capabilities. I've covered as much of the language as possible, so readers finish with a good understanding of how they can use the language to make their own programs.

The new edition has been updated throughout with new guidance and screenshots for Scratch 3. There are also several new and enhanced projects:

  • Evil Robot is a redesign of the Hangman word game from the first edition, which has been extremely popular with readers. Now, readers have a chance to experiment with the vector art editor as they create the image of the robot that gradually builds with every wrong guess. I've come to consider the usual gallows image to be in bad taste, and was keen to move away from that in this new edition.

    Evil Robot screenshot from Scratch Programming in Easy Steps

  • Feeding Time uses the Sense HAT on the Raspberry Pi to control a sprite on the screen. You move the sprite by tilting the Raspberry Pi, and fire donuts at dinosaurs using the joystick. The Sense HAT is an official add-on for the Raspberry Pi that adds a number of sensors and input devices to it.

    Feeding Time screenshot from Scratch Programming in Easy Steps

  • Balloon Floater is a game that uses the micro:bit to control a balloon as it navigates a narrow passage. The micro:bit is a cheap computing device that features a grid of red LEDs, a simple electronics interface and motion sensors. You can program it using a Windows PC or Mac.

    Balloon Floater screenshot from Scratch Programming in Easy Steps

  • Space Opera demonstrates the Sound and Music blocks by showing you how to build an on-screen instrument that you can control using the keyboard to play the guitar or by clicking or tapping to play the drums or keyboard. In creating this project (which replaces Cosmic Chorus in the previous edition), I took the opportunity to make it as touch-friendly as possible, so you can use most features on a tablet device.

    Space Opera screenshot from Scratch Programming in Easy Steps

  • Gran Ama's Anagrams Quiz is a new addition to the shorties section, providing a customizable word game that challenges you to decipher scrambled words.

    Gran Ama's Anagrams Quiz screenshot from Scratch Programming in Easy Steps

  • Space Swarm has been updated with improved custom graphics. In this edition of the book, three of the projects now include instructions for creating custom art so readers can practise using the vector art editor, which is the new default in Scratch 3.

    Space Swarm screenshot from Scratch Programming in Easy Steps

  • Penguin Patter is one of the shorties at the end of the book. These one-to-three page projects have been popular with readers. Penguin Patter has been upgraded with the ability to speak using the Text to Speech extension, as has Evil Robot.

    Penguin Patter screenshot from Scratch Programming in Easy Steps

The book also still includes Spiral Rider (showing how to use the pen and sprites together), Super Dodgeball (which introduces cloning), Quiz Break (a maths quiz which demonstrates operators), Going Batty (which uses the webcam), Clap-O-Meter (which uses the microphone), Keepy-Uppy (simple Breakout clone), Shop Cat (arcade game), Abstract Artist (random art generator), Maze Mania (a simple 2D maze navigation script), and Photo Safari (a whack-a-mole game). There is a chapter dedicated to drawing with the Scratch pen too, giving readers a foundational understanding of how to move sprites and use coordinates.

The previous edition of this book covered both Scratch 2.0 and Scratch 1.4, to ensure that readers could get good results on the Raspberry Pi. Now that Scratch 3 runs well on the latest Raspberry Pi models, there's no need to cover the older versions and this book focuses exclusively on Scratch 3. As a result, it's been possible to make greater use of features that were not available in Scratch 1.4, such as My Blocks which helps to structure your programs. It's also easier to read the book now that just one version of Scratch is covered.

The first edition of this book has been hugely popular with young readers and their teachers, and with parents. I'd like to thank everyone who has supported Scratch Programming in Easy Steps over the years, and I hope it will continue to introduce people of all ages to the joys of Scratch programming.

The 2nd Edition of Scratch Programming in Easy Steps is out now. I've collected some links of places where you can order the book here, and you can, of course, also order it through your local bookshop. To find out more, visit the homepage for Scratch Programming in Easy Steps.

You can also find my Scratch resource centre here, collecting together tutorials, sprite packs and more.

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