25 August 2011

Steve Jobs (pictured right in 2010) has stepped down as CEO of Apple, but will continue to be chairman. While Apple argues it will make little difference to the company’s operations, the stock market disagrees. The BBC reports that Apple shares fell 5% in after-market trading on the Nasdaq, and fell 4.1% in the secondary listing on Frankfurt’s stock exchange. The BBC also implies that a 4.1% rise in the share price of HTC and 3.2% rise in Samsung’s share price are also related to Jobs stepping down.
Apple has a talented team, including British designer Jonathan Ive who led the design of the iPod and the iPad, so the company remains in a strong position to innovate and grow. But many people, including many shareholders, perhaps, believe that a lot of Apple’s vision has come from Jobs.
'Revolutionary' is a word that's overused in technology PR and journalism, but Apple really has transformed entire industries under Jobs' leadership. The company has completely transformed the music industry, to the extent that Apple is arguably the most powerful company in the business, making huge amounts of money from the hardware and being one of the leading retailers for downloadable music.
Apple ignored the conventional wisdom on how the mobile phone market worked, and changed the game there too. Before the iPhone, handsets were free and operators got most of the money. Now, many people are willing to pay for an iPhone, and a huge chunk of the money in the industry goes to Apple, for both the hardware and the apps on the phone.
Apple has also dramatically reinvented the software industry. The app store model has changed the way that people discover and buy software, and has also made them much more likely to do so. People who wouldn’t enter a software or games shop are happy to buy apps, and a whole industry of amateur app developers has grown up to create those apps, some of whom have become fantastically wealthy.
Apple has also led the way with tablets, inspiring lots of other companies to try to emulate the success of the iPad. Now it’s a huge success, it’s easy to forget that a lot of people didn’t understand the point of the iPad when it first came out. It was a big iPod, or a computer without a keyboard: it seemed to be neither one thing nor the other. I didn’t get it until I tried one, but when you try one, you see how easy it makes it to do the things you usually do with a computer, and how enchanting the whole experience is. I’m a huge fan of the device, so much so that I’ve written a book about the iPad.
Apple hasn’t always been first to market with its ideas. There were MP3 stores and software downloads before Apple, for example, and there were portable music players before the iPod (including the Rio, which I reviewed for Making Music in 1999, and which could store an amazing 30 minutes of music by default). But being first to market isn’t always the most important thing. Apple shows that you can take existing ideas and improve them, design elegant products, and customers will follow.
Jobs will stay on as chairman of the company, so it can continue to benefit from his vision and ideas. Freed up from the day to day responsibility for running the company, Jobs will be free to focus his energies purely on generating ideas and helping to direct strategy. For a company led by sometimes daring ideas, this could make Apple even stronger.
(Photo of Steve Jobs courtesy of Matt Yohe, via Wikimedia Commons).
Labels: iPad, iPad 2, iPod, music, software, technology
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23 June 2010
I've just published an article about how you can make ebook apps for the iPhone, iPad and iPod Touch. It's based on interviews with about 20 industry insiders, including bestselling app creators, authors and publishers.
A much shorter version of the feature appeared in the June 2010 issue of Writers' Forum magazine, but I've extended it online with lots of content there wasn't room for in the magazine.
It was an interesting time to be writing the article, because I think it captured a moment in time when it was easy for authors to build apps. It's already become much more difficult, even in the few months since I wrote the story. Firstly, the companies that enabled people to make apps based on RSS feeds have massively increased prices. The entry price used to be $25 and now it's many hundreds of dollars. That probably reflects the demand they've seen from big brands, and might not be a price that the market can sustain in the longer term, at least not without some consolidation in the companies offering those services. For now, with prices that high, you might as well commission a bespoke design (which the article also covers). Secondly, Apple has responded to the number of apps being created by setting much higher standards for approval.
For this project, I did try to create an iPhone app using RSS feeds, but it was unfortunately rejected by Apple for reasons unknown. It might have been a victim of a crackdown on the service I was using, or they might have visited on a day when I hadn't updated the blog for a week or two. With Apple, who knows? The process of making and submitting the app was easy from a technical point of view, but every support query took a week to get a response, and the admin was hard to navigate.
The new iPhone OS and the iPad support the iBook store, so this might create new opportunities for authors to get their content into Apple's handhelds, if they're happy to publish static ebooks. It will be interesting to see what kinds of content Apple decides to approve and reject, and how this changes over time. I suspect that once the catalogue of books is looking reasonably healthy, we'll see a lot of self-published content get deleted and new rules come into play.
To read some success stories from authors who have created apps and find out how you can create your own, see my article. (If you make audiobooks, check out my tutorial on how to get your music into iTunes and Amazon MP3 too. The same concepts apply for audiobooks).Labels: apps, ebooks, iPad, iPhone, iPod, publishing, writing
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15 April 2010
Ebooks represent an opportunity for publishers to sell direct to customers, and to bypass the traditional sales channels. There are many reasons they might want to do this: it enables them to build a direct relationship with readers so they can better understand their needs, and it enables the publisher to make a bigger margin on the sale. It creates a massive challenge, though, which is often underestimated: customer service.
I've mentioned the Retro Gamer app a few times on this blog recently. It's an iPhone/iPod app that enables you to read issues of the magazine, which covers computer games from the 80s (or 'retro games'). I used to write games for the Amstrad CPC, so I like to dip into this magazine and the app version is cheaper and more portable than the print mag. The app features a catalogue of all the available issues, and you can use an in-app payment to buy one you want, which then downloads.
When I bought the latest issue, it failed to download correctly. Towards the back of the mag, there are about 10-15 pages that say 'downloading' on them, but which never download. There's no option to reset the download in the app, so the only solution is to file a support enquiry.
This is where the process breaks down: the print magazine has outsourced the whole operation to PixelMags, the company that makes the app. PixelMags says it responds to enquiries by the end of the next business day. But it doesn't: I've sent two enquiries (last Friday and Monday) and had no response to either of them.
As publishers move from print to digital, they need to reorientate their business around customers. Print books rarely have support issues. It's possible a book might be misprinted or wrongly bound, but I can't remember ever returning a book. In that event, the retailer, which has extensive customer service experience, would manage the replacement. In the print world, publishers can basically be creative manufacturers, shipping out crates of books and not worrying too much about end customer service. (They do have retailers as customers, but their needs are very different to readers').
Standardised formats and ebook channels (such as Apple's iBook store and the Kindle store) will help publishers revert to retail-led customer service. But when publishers want to be more innovative and sell iPhone apps or PDFs from their website, they have to make sure they can cope when things go wrong. The content delivery can be automated, but the customer satisfaction cannot. The promise of ebooks is immediate delivery, so customers expect prompt and helpful service.
Because this is an emerging technology, the publisher has more at stake than the reader does. In my case, I'm writing off a £3 purchase of an app, but the publisher is losing annual sales from me of about £30, because I'm unlikely to purchase again.
(Download a free chapter from The Customer Service Pocketbook).
UPDATE: I filed a support request with Apple, and Apple has promptly issued a refund and said it will investigate the issue. So in this case, the retailer was still able to offer an excellent service as support provider of last resort, even though it couldn't fix the downloading issue. As a result, I can continue to have faith in buying apps, although I probably won't buy any more issues from the magazine app.Labels: apps, customer service, ebooks, iPhone, iPod, publishing
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20 March 2010
Within five years, Wiley's higher education division might be publishing exclusively in digital formats, according to its sales and marketing manager Neil Broomfield. Wiley is the publisher of my book Social Networking for the Older and Wiser, so this is particularly interesting to me. The Older and Wiser series is a good example of a market that will continue to demand print for some time to come, but it's possible we'll see books for many other audiences go exclusively digital.
Since I got an iPod Touch a couple of months ago, I've had a great experience with ebooks on it. I've been using GoodReader to read PDFs. There's a huge amount of content available (legally) in PDF format, including books from Sitepoint, The Pragmatic Bookshelf, and O'Reilly. I've been using GoodReader to read and it's been a mostly great experience, although sometimes it can feel a bit like reading a publication through a letterbox.
There are also some apps dedicated to particular books. I'm enjoying Seth Godin's reboot of Unleashing the Idea Virus, which includes video snippets to help bring it to life. Roger van Oech's Creative Whack Pack is a really nice application too, and there are some great illustrated books including Foxfire (a manga-style cartoon strip) and some apps based on Wallace and Gromit and Shaun the Sheep. Each one of these takes a moment to learn because you turn the page in different ways, so that might be one area where the iPad's support for ebooks can add particular value.
Not all content works perfectly on the iPod. The Retro Gamer app is great, but feels a bit like reading by microfiche. Magazine pages aren't laid out to be read top to bottom, so you end up scrolling all over the place to find the next chunk of content. It costs a fraction of the price of the printed mag, though, so the value proposition is still strong.
I'm also finding that I enjoy the convenience of having multiple publications with me at once, and having them in such a compact form. I've always dipped into and out of books. Most of the time I've got several books on the go, but that's so much easier to do when using a digital reader.
The implications for writers are interesting. Users are coming to expect a little extra in app-based books, so writers need to think about how they can add rich media and interactive features. It's relatively easy to create bolt-on bonuses, but making it integral to the proposition is much harder. The tiny screen size and the way that people dip in and out will also favour books with lots of subtitles and short sections.
One concern with ebooks is pricing. I have seen reference ebooks priced the same as hardbacks, but I'm not sure they're selling in any quantity. The price point tends to be below £3 in the UK, although some titles can push it to £5. It's extremely common to see apps priced at 59p (of which the publisher/author keeps 41p).
The low price point is offset somewhat by the ease with which apps can be distributed. I'll be writing more about this in a while, but it's not too hard for authors to self-publish an iPhone app and tap into all the iPhone and iPod Touch owners out there. Actually driving downloads (even free ones), is much harder, of course, but the challenge of self-publishing has always been in the promotion.
For some time, I've advised that journalists should learn basic HTML. We're still at the stage where learning to build apps is quite technical, but tools are starting to emerge which will help automate much of this. The next generation of writers might need to be more experienced in creating interactive content if they are to connect with readers. Even if they do not need to program, they'll need to be coming up with compelling ideas for apps that readers want.Labels: books, ebooks, iPhone, iPod, publishing, writing
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05 March 2010
Here's a photo I took at Gloucester Cathedral last year:
But wait! What's that figure in the foreground? Is it the ghost of a small girl in Victorian clothing, perhaps risen from its burial place beneath the cold stone floor, and destined to walk the corridors in search of rest?
Or have I tampered with the picture?
The answer to that should be obvious, but both The Sun and the Daily Mail were hoodwinked by a similar picture. If you're quick you can read the full Daily Mail article here, and The Sun's story is here. The photo is credited to Hull News & Picture, which says it does "editorial digital photography".
The photographer John Fores is a builder, and took his photo at a school he was demolishing. He claimed that he took photos to record the demolition work, but that the apparent ghost of a boy in a flat cap in one image made "the hairs on the back of [his] neck stick up". He said: "I didn't believe in ghosts, but since I got this picture, I am not so sure."
Fores has clearly been deceptive here: The Mail says that he insists he has not edited the photo, which means they asked him and he denied it. The Sun's picture of him on the building site with his mobile phone shows him with a beaten up old camera phone, and not the iPhone he used to create the image. Derren Brown would be proud of such an artful misdirection.
But surely the press should use more common sense than that? Just because a member of the public says they have a picture of a ghost, that doesn't mean it's true. Even if the story were included as a bit of fluff, its tone could be different. The Sun opens with "A builder demolishing an old school discovered this eerie image of a young boy in a mobile phone picture taken of the site", which effectively endorses the builder's story. The Daily Mail said: "The ghostly image of a young boy was captured on camera as builders demolished an old school building. John Fores, 47, insists the spectral figure was not present when he took the picture..." To use the picture as some light entertainment and keep their credibility, the papers could have taken a more sceptical angle, or even softened their reporting by saying the photographer claims he took the photo normally, rather than just reporting that he did. (There's a guide to handling of uncorroborated statements in the context of press releases, here).
One reason this reflects badly on the newspapers is that many of their readers know exactly how the pictures were taken. Although a lot of people immediately suspected Photoshop had been used, it took just three hours for someone to comment on the Daily Mail that the shot was created using an iPhone app. That app is called Ghost Capture, which costs 59p and enables you to add ghosts to your pictures. It can also be used on the iPod Touch to edit photos loaded on the device. I used the free lite version to make the picture above.
At the time of writing, neither newspaper has corrected their story to make clear that it's fake, which sends a strong signal that they don't care about accuracy or truth. Next time you read a story in those papers, ask yourself whether you are being lied to.Labels: apps, humour, iPhone, iPod, journalism, photography
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